X’s & O’s

Player demonstrates understanding of our offenses

* Man/Buddy
* TDO
* Panther
* Twinkle
* Other Current Plays

Hurt Speak

Player can translate and explain the following:

Noble Warrior
Wingo
Junk Defense
Monster
MOC
Wing Ding
Pound
Twinkle - Mismatch
Sushi - Double Team
Northwestern - Travel
Oregon - Time Out
Power Catching
Other Current Code Words

General Terms

Player can define the following:

Clam Defense
String Offence
Huck
Punt
Point (in a Zone D)
Popper (in a Zone O)
Breakmark Throw
Swing
Dump
Iso

Conditioning

Player can run Two miles under 16 minutes

Player can do 35 sit-ups in a minute while maintaining proper technique

Player can do 25 push-ups in a minute while maintaining proper technique

Player can do 15 EIGHT COUNT Body Builders while maintaining proper technique

Skills

Player has mastered 40-yard forehands and backhands (straight, O/I, & I/O), and hammer throws
* Grip
* Mechanics
* Release

Players can exhibit straight 20-yard forehand and backhand throws upwind

Player consistently breaks the mark with both backhands and forehands

Player can effectively play all positions in both offensive and defensive schemes

Player can lay out with proper technique

Player has mastered the technique and timing of the Isolation (Iso) Cut

Player can effectively catch with either left or right hand

Tournament Time

Player has participated in or observed at least three tournaments

Player can explain the format of said tournament

Attitude

Player defines, embraces, and exhibits “Spirit of the Game”

Player exhibits a TEAM FIRST mentality

Player shows positivity towards herself, teammates, coaches, and opponents in the face of adversity

Player exhibits communication with Captains and Coaches
* Questions
* Attendance Issues
* Injuries
* Concerns/Problems

Player exhibits self-motivation and effort to master all phase criteria

Leadership

Player seeks out a mentorship to give guidance of all Phase Criteria

Player can effectively call offensive and defensive lines

Player writes and leads a team cheer

Player leads Warm-ups and stretching at a practice or game

Player creates a drill

Player creates and communicates an Intangible (?)

Player honorably fills and assigns the “Fruchter Cooler” or "Klane Kooler"

RULES TEST II